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Bounce House Brawlers
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Devlog
Bounce House Brawl is Out!
May 15, 2018
by
Jburgenger
Bounce House Brawl is now out! This is the final iteration of BHB. The project was meant to span over the course of a semester so unfortunately the development must come to an end. From the last itera...
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BHB Patch Notes V.0.07
May 03, 2018
by
Jburgenger
Bounce House Brawl Patch Notes V.0.07 (5/1) Programming Bug Fixes Fixed an issue where the pointer for player three would stay after death Scaled the player 3 and 4 character portraits to the correct...
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A lot of Polish Added and Level Updates
May 03, 2018
by
Jburgenger
Hey everyone, we have made are currently polishing up a lot of aspects of the game as our time to develop on it is coming to an end. There are some new things added to the game but we are just adding...
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What's Currently In Development and Polish!
April 26, 2018
by
Jburgenger
Hey everyone, there are just a few things to keep you guys updated on this week. No huge updates this week but we have been working hard to improve BHB. Our main focus from here on out is polish and m...
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BHB Patch Notes V.0.06
April 19, 2018
by
Jburgenger
Bounce House Brawl Patch Notes V.0.06 (4/17) Programming 4 Player is now implemented! There are now maps that are locked to how many players there are. There are currently 2 and 4 player maps. New rou...
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Big Updates for BHB: 5 New Levels, New Character, and 4-Player Implemented!
April 19, 2018
by
Jburgenger
Hey everybody, BHB has made a ton of updates! So let’s get right into it! 4-Player Implemented 4-Player has now been implemented into the game. You can now select 2-Player, 3-Player, or 4-Player mod...
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Camera Change, Forge Levels Updates, Death Indication, Character Updates, and 4-Player Almost Done!
April 12, 2018
by
Jburgenger
Hey everybody, BHB is currently working on some big updates but many of them are still in progress. So let’s get right into it! Camera Angle Changed We have decided to change the camera a bit. We ha...
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BHB Patch Notes V.0.05
April 05, 2018
by
Jburgenger
Bounce House Brawl Patch Notes V.0.05 (4/3) Gameplay Changes Reduced the Knockback by 50% ( Players felt that the knockback was too significant on normal hits. We have reduced the knockback to make it...
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Two New Levels, Character Updates, and Working on 4-Player Integration
April 05, 2018
by
Jburgenger
Hey everybody, BHB has some exciting new updates as well as some things that in progress for the game right now. So let’s get right into it! New Levels are in! Along with a new Theme! We added a new...
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BHB Patch Notes V.0.04
March 29, 2018
by
Jburgenger
Bounce House Brawl Patch Notes V.0.04 (March 27) Gameplay Changes Adjusted the bounce significantly. The bounce duration is now much lower. (This should make it feel less like lag to the player and sh...
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Bounce House Brawl Updates: Gear Gal Added, Level 2 Changes, and Player Location Icons
March 29, 2018
by
Jburgenger
Hey everybody, sorry for the short break last week much of the team and I were off at GDC. But here are some of the updates to the game! Gear Gal is In! Here is a look at what she looks like fully tex...
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BHB Patch Notes V.0.03
March 15, 2018
by
Jburgenger
Bounce House Brawl Patch Notes V.0.03 Gameplay Changes Player Controller: Size: 46 Changed Speed: different code Jump : 120 Increased Gravity: 2000 (This should help players see the characters as wel...
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Bounce House Brawl Updates: Character Portraits, New Level, New Attack, and Gear Gal in Development
March 15, 2018
by
Jburgenger
Hey everyone, I'm back to give you some updates on the progress of Bounce House Brawl! We've made quite a few changes since the last time I posted so lets get right into it. Character Portraits and Li...
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BHB Patch Notes V.0.02
March 08, 2018
by
Jburgenger
Bounce House Brawl Patch Notes V.0.02 (March 5th) Hey everyone just wanted to give everyone a quick update on Bounce House Brawl and it's development. We made quite a few changes in the last week so h...
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Welcome to Bounce House Brawl
March 08, 2018
by
Jburgenger
Hey everyone! I'll be posting here regularly with updates to Bounce House Brawl and it's development process. I'm excited to say that the game is off the ground and we are putting in a lot of work to...
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