Devlog 4/19/18


This week we primarily focused on bug fixes while also implementing more animations. The win/lose state is almost ready as well, it should be good for next weeks build. Also while we are cutting it a bit close, we are trying to implement one last feature,  multiple train types. From what the programmers have told me we have enough time so it is possible. We will have 3 the player will be able to chose from, the speed train, which has a faster max speed, the load train, which can carry 2 more cars than normal, and the assault train, which comes with turrets on it. As for other final additions, the level designers are trying to implement 2 more levels, which would total at for five for the whole game.

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