Railway Raid patch notes: 3/6/2018


  • Fixed super speed issue
    • Due to a minor scaling problem with the tracks in Unity the train exceeded its intended speed, this has been remedied
  • Main menu
    • Starting menu has been added with splash art and a control list


  • Bug fixes as well as streamlining code for later development
  • Added more enemy targets to the test map


  • Adjustments to the speed buttons
    • Changed pigments on some of the lights as well as added labels to improve distinction between them
  • Pause button
    • Added a quit function

-Known Issues

  • Turret doesn’t always point at the target
    • Occasionally the turret will destroy a target without fully aiming at it, this is not a priority fix because the full turret model hasn’t been implemented into the build

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