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Devlog
Submission to Student Games Showcase 2022
Dojo Busters
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Devlog
Designer Post Mortem
May 13, 2022
by
Chris Hunt
To start, I'd like to thank my team for the heart they put into our project, and our producer Preston, for making the game I envisioned possible. We ran into all sorts of difficulties these past 4 mon...
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Production Postmortem
May 12, 2022
by
pfarr101
We have reached the end of the project known as Dojo Busters and I am so happy with the outcome! The game has turned out awesome and I am so proud of my team that stepped up to the occasion and really...
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Producer Blog #5
April 21, 2022
by
pfarr101
Welcome back folks, Sprint 5 is finally complete, and I am here to share what we have accomplished this sprint and show off some of the awesome work! We were able to make a good chunk of progress on e...
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Design Blog #5
April 21, 2022
by
Chris Hunt
1
We had 8 playtesters for our last build. We got a lot out of the data this time in part, because I made the feedback form more comprehensive rather than focusing on specific features. In past builds,...
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Designer Blog #4
April 07, 2022
by
Chris Hunt
The biggest complaint we got from the previous playtest was a total lack of player feedback, so improving feedback was the main focus of Sprint 4. For this build, I reduced the damage the enemies deal...
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Producer Blog #4
April 07, 2022
by
pfarr101
Hey all, Sprint 4 is officially over and I am here to share with you how it went! This sprint was a short one because of Spring Break so we did not get as much as we had in previous sprints completed...
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Design Blog 3
March 24, 2022
by
Chris Hunt
Design The design document has been finalized including the ALR! We were really making it by the skin of our teeth on cards for the team up until this point since the ALR wasn't complete before. Docum...
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Producer Blog #3
March 24, 2022
by
pfarr101
Hello everyone, Sprint 3 has concluded, and I am back to share the awesome new content that was created and worked with this sprint! I will start with the programmers and then I will go one by one thr...
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Design Devlog #2
March 03, 2022
by
Chris Hunt
We finally got a digital prototype out, so the programmers did a bunch to get the game playable. Adam got doors to work as in the documentation. That is, you can now throw enemies and players into doo...
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Producer Blog #2
March 01, 2022
by
pfarr101
Hey all, sprint 2 has officially come to an end and I am here to share with you what has been accomplished by our amazing development team! I will start with the programming achievements, then I will...
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Producer Blog #1
February 16, 2022
by
pfarr101
Hello all, my name is Preston Farris, and I am the Producer for the game Dojo Busters. I am very excited to work on this game with my lead Game Designer, Chris Hunt! Under us, we have 12 amazing devel...
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Design Devlog #1
February 15, 2022
by
Chris Hunt
One of our programmers, Adam, has done an incredible job on the player controller. I originally designed the player controller to be one that can be stripped back easily: fewer style moves, fewer comb...
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