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Devlog
Production Postmortem - Trapped
December 18, 2020
by
bunnyyee
Hello for the last time from the Production Side of Trapped ! Let's go ahead and get into the meat and potatoes of it all! What went right? In terms of what went right, Zachary and I discussed some o...
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Design Postmortem- Trapped
December 17, 2020
by
modestmork
The end is here… We did it, the game has been shipped and I could not be more relieved and happy with how it turned out. I got what I wanted and more. Everyone who is on my team should be proud of w...
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Production Blog 6 - Trapped
November 30, 2020
by
bunnyyee
Hello again (for almost the last time) from the Trapped Team! As we do in every sprint, we have some great work to share with you. Things are coming to a close very rapidly and we have one more sprin...
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Design Dev Log 5 - Trapped
November 13, 2020
by
modestmork
Design Dev Log 5: This has been such a humbling awesome experience. Seeing my idea starting to reach its final form is making me extremely excited. We finished assigning our final features and I’m o...
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Production Blog 5 - Trapped
November 09, 2020
by
bunnyyee
You know what it is time for... another Production Blog! It has been another Sprint full of excellent work from our team, so let us get into it! 2D Art As far as 2D art goes, we got some fantastic wo...
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Design Dev Log 4 - Trapped
October 30, 2020
by
modestmork
1
Design Dev Log 4: Another Sprint in the books. Once again I am so proud of our team and what they were able to accomplish this sprint. We are closing in getting our final features in the game which I...
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Production Blog 4 - Trapped
October 26, 2020
by
bunnyyee
Welcome back to the Production Side of Trapped ! Within the past sprint, we got a ton of progress done...so much that in our sprint review, it elicited another slide of work from our programmers! S...
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Design Dev Log 3 - Trapped
October 15, 2020
by
modestmork
Design Dev Log 3: Sprint 3 Complete! Our team has been shredding through tasks and adding important features to our game. I’m so happy we were able to get so much done before our next playtest. We w...
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Production Blog 3 - Trapped
October 12, 2020
by
bunnyyee
1
Hello yet again from the Production Side of Trapped ! It has been a hefty three sprints and there has been another enormous amount of progress covered within these last 2 weeks. Without further delay...
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Design Dev Log 2 - Trapped
September 30, 2020
by
modestmork
Design Dev Log 2: Back at it again with another blog for the design portion of this game. Our team has been killing it and I can't wait to go over some of the amazing work they completed. 4 weeks in a...
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Production Blog 2 - Trapped
September 29, 2020
by
bunnyyee
Hello again from the Production Side of Trapped ! We are now two sprints into the production process of the game and I am elated to tell you about all the great things that we have accomplished this...
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Design Devlog 1 - Trapped
September 17, 2020
by
modestmork
Trapped Dev Blog 1: Hello Everybody, My name is Zachary and I am the lead game designer for Trapped. In these blogs I will be telling you about the progress of my team from my point of view. My produc...
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Production Blog 1 - Trapped
September 14, 2020
by
bunnyyee
Hello from the Production Side of Trapped ! My name is Olivia Yee and I am currently serving as the Producer for the game Trapped ! In this series of Production Blogs and Game Development Logs, the...
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