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Devlog
Design Postmortem- Trapped
May 23, 2021
by
modestmork
Finishing off strong… Very excited to say that the game has shipped. Everything fell into place these last couple of weeks, and I’m thrilled with the result. We pulled through and were able to get...
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Trapped GOLD-Production blog 7 Postmortem
May 19, 2021
by
Dilbert
Hello everyone and welcome to the final installment of Trapped's production blog with me, your wonderful producer Dylan Levy-Gantt. This project has been a fun one and in this specific blog I will giv...
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Design Dev Log 6 - Trapped
May 06, 2021
by
modestmork
Last Build to playtest… This is really crunch time for us, we have walked quite the edge of a knife with development now we got to pull through and finish our game. Playtesting for our game is now o...
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Trapped GOLD-Production blog 6
May 05, 2021
by
Dilbert
Hello everyone and welcome to the sixth sprint review of Trapped GOLD. My name is Dylan Levy-Gantt and as stated before, I am the producer on this game where I oversee all development milestones and f...
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Design Dev Log 5 - Trapped
April 22, 2021
by
modestmork
Lots of excellent Hard work this Sprint… This sprint came out huge. The whole team came out, completing tons of points and cards. Very happy and excited about this kind of progress. Work like this w...
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Trapped GOLD-Production blog 5
April 21, 2021
by
Dilbert
Hello everyone and welcome to Trapped GOLD sprint 5 review where I, Dylan Levy-Gantt, will share our amazing progress on the game and all it has to offer from these past two weeks! I am the proud prod...
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Trapped GOLD-Design blog 4
April 08, 2021
by
modestmork
Past the Halfway point… We have finally passed the halfway point after this sprint. Overall this sprint felt slightly slower and was somewhat rough. But that was to be expected after spring break; i...
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Trapped GOLD- Production blog 4
April 07, 2021
by
Dilbert
Hello everyone and welcome to another installment of the bi-weekly sprint reviews! My name is Dylan Levy-Gantt and I'm the producer on the current 495 GOLD game, Trapped! I'm super excited to share th...
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Trapped GOLD-Design blog 3
March 25, 2021
by
modestmork
Already feeling the crunch… The crazy thing about having such a short development cycle is that by the time you finish sprint three. It feels like the time is running out. We only have a few more we...
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Trapped GOLD-Production blog 3
March 24, 2021
by
Dilbert
Hello everyone and welcome to the third installment of the production cycle blog with your favorite producer, me! Dylan Levy-Gantt. It has been awesome to see every everyone's progress on the game and...
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Trapped GOLD-Design blog 2
March 04, 2021
by
modestmork
It’s Coming Together… So far, we have done a great job with the whole redesign of our game. Our mechanics are shaping out; I believe they just need to be refined and balanced slightly to make the...
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Trapped GOLD-Production blog 2
March 04, 2021
by
Dilbert
Hello everyone and welcome to the second sprint review of Trapped GOLD. My name is Dylan Levy-Gantt and as stated before, I am the producer on this game where I oversee all development milestones and...
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Trapped GOLD-Design blog 1
February 18, 2021
by
modestmork
Hello Everybody, I Have Returned Back at it again with another design cycle for trapped. I have been excited about this new design cycle for my game. We are taking our ideas above and beyond this time...
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Trapped GOLD-Production blog 1
February 14, 2021
by
Dilbert
Hello everyone! My name is Dylan Levy-Gantt and I am the producer for our wonderful game in this major called Trapped! Trapped is a roguelike third person action RPG where the player is a fugitive on...
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Production Postmortem - Trapped
December 18, 2020
by
bunnyyee
Hello for the last time from the Production Side of Trapped ! Let's go ahead and get into the meat and potatoes of it all! What went right? In terms of what went right, Zachary and I discussed some o...
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Design Postmortem- Trapped
December 17, 2020
by
modestmork
The end is here… We did it, the game has been shipped and I could not be more relieved and happy with how it turned out. I got what I wanted and more. Everyone who is on my team should be proud of w...
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Production Blog 6 - Trapped
November 30, 2020
by
bunnyyee
Hello again (for almost the last time) from the Trapped Team! As we do in every sprint, we have some great work to share with you. Things are coming to a close very rapidly and we have one more sprin...
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Design Dev Log 5 - Trapped
November 13, 2020
by
modestmork
Design Dev Log 5: This has been such a humbling awesome experience. Seeing my idea starting to reach its final form is making me extremely excited. We finished assigning our final features and I’m o...
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Production Blog 5 - Trapped
November 09, 2020
by
bunnyyee
You know what it is time for... another Production Blog! It has been another Sprint full of excellent work from our team, so let us get into it! 2D Art As far as 2D art goes, we got some fantastic wo...
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Design Dev Log 4 - Trapped
October 30, 2020
by
modestmork
1
Design Dev Log 4: Another Sprint in the books. Once again I am so proud of our team and what they were able to accomplish this sprint. We are closing in getting our final features in the game which I...
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Production Blog 4 - Trapped
October 26, 2020
by
bunnyyee
Welcome back to the Production Side of Trapped ! Within the past sprint, we got a ton of progress done...so much that in our sprint review, it elicited another slide of work from our programmers! S...
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Design Dev Log 3 - Trapped
October 15, 2020
by
modestmork
Design Dev Log 3: Sprint 3 Complete! Our team has been shredding through tasks and adding important features to our game. I’m so happy we were able to get so much done before our next playtest. We w...
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Production Blog 3 - Trapped
October 12, 2020
by
bunnyyee
1
Hello yet again from the Production Side of Trapped ! It has been a hefty three sprints and there has been another enormous amount of progress covered within these last 2 weeks. Without further delay...
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Design Dev Log 2 - Trapped
September 30, 2020
by
modestmork
Design Dev Log 2: Back at it again with another blog for the design portion of this game. Our team has been killing it and I can't wait to go over some of the amazing work they completed. 4 weeks in a...
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Production Blog 2 - Trapped
September 29, 2020
by
bunnyyee
Hello again from the Production Side of Trapped ! We are now two sprints into the production process of the game and I am elated to tell you about all the great things that we have accomplished this...
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Design Devlog 1 - Trapped
September 17, 2020
by
modestmork
Trapped Dev Blog 1: Hello Everybody, My name is Zachary and I am the lead game designer for Trapped. In these blogs I will be telling you about the progress of my team from my point of view. My produc...
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Production Blog 1 - Trapped
September 14, 2020
by
bunnyyee
Hello from the Production Side of Trapped ! My name is Olivia Yee and I am currently serving as the Producer for the game Trapped ! In this series of Production Blogs and Game Development Logs, the...
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