Hello all to the last design blog for Guilded Fletching. In this one I will be going over the right and wrongs that happened over the semester. This will not be...
Hello everyone! Welcome to the final installation of the Guilded Fletching Production Blogs! If you've been here throughout the entire journey I can do nothing...
Hello again everyone! Welcome back to the sixth installation of the Guilded Fletching Production Blogs! The Fletcher's Guild was incredibly busy during this spr...
This past sprint we got an outstanding amount of work completed. With the core concepts being covered within the previous blogs, let's go over the work from spr...
Hello again everyone! Welcome back to our fifth installation of Guilded Fletching's Production Blogs! This Sprint, just as all of the previous Sprints, was abso...
Hello again everyone hope you are having a great day today I will be talking about the level design of this game we will be discussing how the map structure wor...
Hello again everyone! For anyone new, I am Tyler Munstock, the Producer for Guilded Fletching. Sprint 4 was very eventful for The Fletcher's Guild, we were able...
Hello, again today I thought we should talk about a core component of the game more and break down the reasons why they work this way. So in this post, I will b...