The Hand That Feeds - CAGD 495
A downloadable game
The Hand That Feeds is a single player beat em’ up game with an emphasis on nailing your attacks, where the sword you wield is sentient and thirsts for blood. It will take blood from either you or your foes. You must fight through the treacherous world of evil that surrounds you and get the sword back to its original master.
Players must use their health as a resource to empower the attacks of their sword and other abilities. This will require the player to balance using their health as a resource for their abilities and using it to survive. The Hand That Feeds is full of challenging enemies, bosses, and puzzles!
Status | In development |
Author | CAGD |
Genre | Action, Role Playing |
Tags | Action-Adventure, Action RPG, Beat 'em up, Controller, Dungeon Crawler, Singleplayer, Top Down Adventure |
Inputs | Gamepad (any) |
Download
Download
THTF_1.0_FinalVersion.zip 371 MB
Install instructions
Installation Instructions
- Unzip the package
- Double Click to open the folder
- Launch The Hand That Feeds Executable
Development log
- The Hand That Feeds 1.0 is Out Now!Dec 16, 2018
- Sprint 5 into Sprint 6 UpdatesNov 30, 2018
- Sprint 4 UpdatesNov 02, 2018
- Sprint 3 ProgressOct 19, 2018
- Sprint 2 UpdatesOct 05, 2018
- The Hand That Feeds Devlog: The Beginning!Sep 20, 2018
Comments
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The game is good, and the animations especially look very good :) and the berserk felt fun to use, in the interest of making the game more fun, I have a little criticism
only problems are that the game kinda just kills you, the weapon needs more life-steal or more healing when an enemy dies, because all of the ways the game told me that I could use to gain health generally lost more health than they were worth as they required a bunch of set up and small AoE's (or add health regen)
Also, there were a few times when I backed out of a fight at low health and couldn't swing without killing myself or searching for unguarded health
in english: I want the game to feel more rewarding and less punishing so that I may enjoy more of it
Thanks,
Eppique
P.S. maybe add slow-mo when killing the last enemy in a room to emphasize the killing of demons and animations
I appreciate the feedback! We are definitely looking into balancing and making the abilities feel more rewarding. As well as looking into some enemy tuning. Thanks for taking the time to play!