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Devlog
Stumblebumps Unite!
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Devlog
Production Postmortem
December 21, 2024
by
djty_csuchico
Stumblebumps Postmortem Blog Hello all, and welcome to the Producer postmortem for the launch of Stumblebumps Unite. This will be a breakdown of the entire production process for the game: what went r...
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Design Blog - Postmortem
December 21, 2024
by
MichaelSzolowicz
Development on Stumblebumps Unite has, finally, wrapped. This blog will identify things that went right and why, as well as things that went wrong and what could have been done differently. In terms o...
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Design Blog 6
December 08, 2024
by
MichaelSzolowicz
Sprint 6 was the penultimate sprint for Stumblebumps Unite and things are getting a bit hectic. I made the call to cut achievements from the game, originally these were planned as a method to unlock c...
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Production Blog 6
December 04, 2024
by
djty_csuchico
1
During this last sprint of stumblebumps, we endeavored to get all the major gameplay content in the game and also polish the user experience significantly. Sadly, we weren’t able to fully achieve al...
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Design Blog 5
November 26, 2024
by
MichaelSzolowicz
The past two weeks have been, literally, pivotal. Design, level design, and programming all worked together to reorient the project towards the round-based gameplay outlined in my previous design blog...
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Production Blog 5
November 14, 2024
by
djty_csuchico
SPRINT 5 BLOG This week in the Stumblebumps Producer Blog, I will go over the goals we wanted to accomplish this sprint, what issues we ran into, and why this sprint has been the most unique out of al...
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Design Blog 4
November 09, 2024
by
MichaelSzolowicz
We have reached a point where most core systems and workflows have been implemented as Stumblebumps Unite rolls through its 8th week of development. This puts us in a strong position to deliver a robu...
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Production Blog 4
October 31, 2024
by
djty_csuchico
Welcome back to the Stumblebumps Unite Producer Blog. This sprint, we ventured to get our grand prix levels finished and begin implementing the arena mode levels, but as we’ll discuss we made some p...
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Design Blog 3
October 18, 2024
by
MichaelSzolowicz
Sprint three was playtest sprint! First public test, to be specific. This is a significant development that will inform all aspects of production. That said, the goal of this particular test was to im...
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Production Blog 3
October 13, 2024
by
djty_csuchico
Welcome back to the Stumblebumps Unite Producer Blog. Stumblebumps Unite is the definitive competitive local multiplayer platformer where you play as a Stumblebump. This cute Dinosaur plushie will pus...
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Production Blog 2
October 13, 2024
by
djty_csuchico
Hello Everyone! Welcome back to the Stumblebumps Unite producer blog. Stumblebumps Unite is a competitive local multiplayer platformer where you play as the Stumblebumps and race against your friends...
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Design Blog 2
October 03, 2024
by
MichaelSzolowicz
Heading into sprint two the goal was to have a playable build before our next kickoff. This goal was achieved, but not without some hiccups. I stepped in to help with some programming work which prove...
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Design Blog 1
September 19, 2024
by
MichaelSzolowicz
Stumblebumps Unite is a local multiplayer obstacle course party game. Players assume the role of a stumblebump, small plush dinosaurs that run, jump, and dive their way through intricate playroom them...
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Production Blog 1
September 18, 2024
by
djty_csuchico
Hello everyone, welcome to the Stumblebumps Unite producer blog. I’m Donovan and I’m excited to show off some of the amazing work my fantastic team has done in this first Sprint of ours. Stumblebu...
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