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Devlog
Entoworks
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Devlog
Version 1.1.0, Entoworks Overclocked!
December 15, 2023
by
VivianOverbey
With the game's formal development wrapped up, The build felt good, in a certain sense. the core aesthetic of strategy was there and the game was functional. The game also was tedious as heck to play...
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Production Postmortem - Entoworks
December 13, 2023
by
cgcochran
Hello and welcome to the final Production Blog for Entoworks! For this postmortem, I’ll be looking at what went well in development, what could have gone better, and what I learned from this experie...
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Design Blog 6 and Postmortem, Games Done!
December 07, 2023
by
VivianOverbey
Hi, welcome again to my design blog. I'm Vivian Overbey, lead designer on Entoworks, a lightweight strategy/tactics game about steampunk mechanical bugs. for a bit more context you can check out my fi...
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Production Blog 6
November 16, 2023
by
cgcochran
Hello, hello! Welcome back to the sixth production blog for Entoworks! My name is Courtney and to give you a little refresher, let me remind you what Entoworks is all about. Entoworks is a lightweight...
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Design Blog 5
November 09, 2023
by
VivianOverbey
Hi, welcome again to my design blog. I'm Vivian Overbey, lead designer on Entoworks, a lightweight strategy/tactics game about steampunk mechanical bugs. for a bit more context you can check out my fi...
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Production Blog 5
November 04, 2023
by
cgcochran
Hi again! My name is Courtney, and welcome back to the fifth production blog for Entoworks! To give you a little refresher, let me remind you what Entoworks is all about. Entoworks is a lightweight tu...
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Production Blog 4
October 26, 2023
by
cgcochran
Hello, my name is Courtney, and welcome back to the fourth production blog for Entoworks! To give you a little refresher, let me remind you what Entoworks is all about. Entoworks is a lightweight turn...
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Design Blog 4
October 26, 2023
by
VivianOverbey
Hi, welcome again to my design blog. I'm Vivian Overbey, lead designer on Entoworks, a lightweight strategy/tactics game about steampunk mechanical bugs. for a bit more context you can check out my fi...
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Design Blog 3
October 12, 2023
by
VivianOverbey
Hi, welcome again to my design blog. I'm Vivian Overbey, lead designer on Entoworks, a lightweight strategy/tactics game about steampunk mechanical bugs. for a bit more context you can check out my fi...
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Production Blog 3
October 11, 2023
by
cgcochran
Hi again and welcome back to the third production blog for Entoworks! My name is Courtney and just as a refresher, let me remind you what Entoworks is all about. Entoworks is a lightweight turn-based...
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Design Blog 2
September 28, 2023
by
VivianOverbey
Hi (again potentially), welcome (back?) to my design blog. I'm Vivian Overbey, lead designer on Entoworks, a lightweight strategy/tactics game about steampunk mechanical bugs. For a bit more informati...
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Production Blog 2
September 27, 2023
by
cgcochran
Hello everyone and welcome back to the second production blog for Entoworks! I’m Courtney and just as a refresher, let me remind you what Entoworks is all about. Entoworks is a lightweight turn-base...
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Design Blog 1
September 14, 2023
by
VivianOverbey
Hi, welcome to my design blog. I’m Vivian Overbey, an entomophobe who's the lead designer on a game about bugs. Entoworks is a light-weight turn-based strategy/tactics game about steampunk bugs. Wha...
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Production Blog 1
September 13, 2023
by
cgcochran
Hello everyone and welcome to the development blog for Entoworks! My name is Courtney Cochran and I’m excited to share all the great work my team is creating throughout the development cycle with yo...
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