Dev Log 6


Card Garden

Members working on Card Garden - Gilli Arnel, Gabrielle Collins, David Lopez, Sadiq Desai

This sprint and next sprint is a big time for the animation team, we are working overtime to get as many animation done and into the teams for their games so that no single game has t posing enemies and no animations. The art team is finally beginning to wrap up any left over assets needed for the teams and its beginning to look more and more amazing. Card Garden has been a pretty smooth transition to getting animations and its looking to be pretty good to the end.





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Parasitic

Members working on Parasitic - Atley Sakamoto, Andrew Sloan, Leila Watson

Parasitic is looking to be back on track, we have more rigs coming out for there enemies and animations are coming out. We still have issues in our animation team on broken rigs and animations and at this point it is unclear whether this can be resolved by the time this final sprint ends. Atley has been hard at work giving parasitic even more UI work and I'm showcasing only a few of the best works to come out. Parasitic on the art side of things have been smooth sailing but when it comes to animation it is a bit more disorganized.





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Trapped

Members working on Trapped - Leila Watson, Tim Ly

Trapped this time around is nothing but animations, i have pout Tim to solely focus on making the animations and with a slightly different process than the other games. blockout animations, then polished splined animations. This process takes a but longer but it allows the Parasitic team to see if they like the route the animation will go down.

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