Dev Log 2


Hey everyone, time for another round up of amazing work done so far by an amazing team. Since the last dev log we have pushed through into sprint 3 now and tons of work as been progressed with tons of UI to card art being made.

To start things off we will start off with Card Garden, the development process went way better than last log with the backlog for trello being a lot more filled for me to go off of this time. Alex has been very communicative with me in what she wanted for a lot of her cards and feedback was very plentiful for when cards went into "to verify".


Card Garden

Members working on Card Garden - Atley Sakamoto, David Lopez, Gilli Arnel, Sadiq Desai

We will start off with Atley who we will see in many of the games this dev log, last  dev log I had not assigned him enough work not expecting him to get through so much of it that quickly but this time he was given about 10 to 12 cards worth of work that even had me questioning whether he could get it all done but as you will see he did.

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David was tasked with creating the main card style that Card Garden would be using for the player to look at when they play and use cards to place down their towers. During development we had gone back and forth continuously with Alex to get these tasks to what she was looking for but at the end of it David put out some good work.



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Gilli has been hard at work with creating more art for card garden and she has not disappointed in the artwork she put out for Card Garden. she is currently working on getting artwork in for the card that David made but if it anything like this I'm sure it will look amazing.

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Sadiq was split up around different games as well but for what he did on card garden was a simple and fun task, to create a simple representation of currency for the game.

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Trapped

Members working on Trapped - Atley Sakamoto, Sadiq Desai, Leila Watson


Once again we are back to Atley again with more of his work, As said he was assigned quite the amount of work and he did not disappoint with what he provided. With Trapped he had created the store front menu that they could use to show off items for sale.

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Sadiq had continued on with trapped and this time finished up colorized versions of the main character, even with additional poses to add depth.

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Leila while being completely at work with fixing issues with passed rigs managed to get the rig for trapped in rather quickly even after getting set back which will be touched on later.

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Parasitic

Members working on Parasitic- Atley Sakamoto, Gabrielle Collins, Tim Ly, Andrew Sloan, Leila Watson


Starting out again with Atley he had done a lot of work for Parasitic with UI and none of his work will disappoint.


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Gabrielle has absolutely been blazing through concept art for Parasitic due to there modeling team being so fast at making what she has created, but even with that against her she has picked up the pace so quickly.


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Leila, Tim and Andrew have all been hard at work together fixing issues that arose in the rigs made for parasitic and are still ongoing, but a lot of progress was made this passed week and now it only has one more problem then Parasitic will get to use some of these amazing animations that Andrew and Tim made in the meantime.

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