Production Blog 4 - Sunshine RV


Hello everyone! Welcome to our fourth production blog of Sunshine RV. My name is Bryce and I will be showing our team’s amazing work they accomplished through sprint 4. As a little refresher, Sunshine RV is a first-person simulator where players manage specific and time-sensitive orders from customers by buying wares and harvesting ingredients to brew various sunshine concoctions.

Our goal for this sprint was to have the Still screen modified with its corresponding cabinets, as well as dragging and dropping the drink on the counter. However, we ran into some problems. Essentially, the core loop of the game was not functioning at its best capability. So, we resorted to another route. With that being said, our goal had changed and it was to correct and polish the core loop of the game. Our team had accomplished a good amount of tasks this sprint, so let’s get into it.

Programming

We will start with programming first. During this sprint, we had to scratch the old idea and essentially redo the core loop, but we still incorporated some features from the previous core loop. Our programmers worked on getting the core loop functioning, as well as getting a pause menu. What would happen if players couldn't pause the game? That would be miserable, so we made sure that was incorporated into the game. Other than that, I am proud of our programmers working hard because they are the groundwork.


Westen Smith


James Munguia



Modeling

When it came to modeling, our 3D artists worked hard this sprint getting in good models along with it’s textures. They made various props and various assets. One of those props is a cuckoo clock which is supposed to signify to the player that the character they’re playing “Bill” is a cuckoo. We also had one of our modelers make a car and add multiple colors to it. The car will be driving around the courtyard showing the player that people live in the RV lot. Also, we had clothes being fully modeled and textured for the female character and I am proud to say, they look great.


Marco Antonio


Andrew Olsen


Jerrod Luster



Level Design

As for level design work, we had to prioritize the flow state of the overall system. What I mean by that is that we want players to have a constant flow. When it comes to money, we have to figure out how much players should start with and how much glassware and trees are. So, first, we started with some documentation for the numbers and next, we will do countless playtests to figure out which set of numbers would be smoother for the player.


Nathan Davis


2D Art

This sprint our 2D artist worked hard on getting concept art. They did concept art on various areas of our game. We now have art for inside the RV for the different camera positions, the central plaza or in our case the RV lot, and the backyard where players will be able to harvest their ingredients.


Lillian Burgess


Sound Design

The sounds in our game feel like a major part of our game because it gives players feedback on what’s going on around them. A game without sound doesn’t sit right because players need to know if something is going right or wrong. Our sound designer has completed the majority of the SFX and is mainly focusing on music. During this sprint, they completed some outstanding songs, and they have completed our first Hip-Hop song.


Kai Le

Animation

During this sprint, the majority of the time spent in the animation department was the arm. The arm will be grabbing the finished drink from the counter. Also, I am happy to say we were able to get another animator on our team. Our original animator focused on doing the rigging process for the arm and our new animator finished the job by completing the animation.


Jeru Parayno


Alyssa Heredia

  

Conclusion

Well, that was our team's amazing work this sprint, and officially means sprint four has wrapped up. Our team has completed a total of 107 points out of 151 assigned. For our next sprint, our goal is to have the scene filled out with its props and assets, along with its available sounds. Also, our goal is to improve the core loop by adding visuals for the player to know when they completed a drink and so on. As production goes on, we will continue to work hard on producing art in all its aspects. With being said, I am looking forward to future posts about the production process and design aspects of our game. We hope you enjoy it! Thank you!



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