Production Blog #4


Statistics:

217 points were assigned this sprint with 185 points completed, which leaves 32 points leftover that were assigned but not moved. The average velocity is now 135 points per sprint. We’re looking good and are set to finish on time by sprint 7.


Programming

Our programmers did some great work this sprint! The selling bin is now implemented, so the player is able to take the robots they’ve built and place them in the bin to be sold. This allows the player to earn money for the work they’ve done and completes the core game loop. If the player does not have an active contract for the robot they’ve placed in the bin, a pop-up will appear that tells the player they cannot sell that robot yet. If there is an active contract, a vfx will play and the robot will disappear as though they got beamed somewhere else. 


The upgrades system has been created, so now players are able to take the money they’ve been making and use it to buy various upgrades throughout the game. 


The scavenger enemies have been implemented as well. This is an enemy type that is more long range compared to the rogue bot enemies. The scavengers will keep their distance from the player and shoot at them with their laser guns. This enemy adds a little more variation to the enemy types in the game. 


3D Models

The workshop building has been created! The player now has a home base where they build robots, drop off items, accept contracts, and sell robots. 


Various ground textures have been created to look like dirt covered in future funk colored trash.


Additional robots have been modeled that will be available as Tier 3 buildable robots in the workshop.

Additional props have been modeled as well to help fill in the scrapyard with more items.

The player’s base inventory has been modeled! It is intended to feel like a futuristic safe.


2D Design

The UI has been created and ready to be implemented next sprint so the deep web pc will feel like a retro website. Tabs at the top will function to switch between the different categories of upgrades, and the URL will switch based on the tab they're on. This way it feels like the player is really navigating a website when buying upgrades.


Animations

The player animations have been created so now there are 3 different wrench swings when the player hits an object. This is intended to vary each swing and make it feel more like the Half Life crowbar swing. Animations for swapping items have also been made so there is better feedback when the player changes from the wrench to the gun. There are separate animations for the gun and wrench rising / lowering from the screen.


Sound Effects

More fun sound effects have been created! Here’s a video showcasing some of them, such as the hologram sfx that plays when a robot is being built.

Files

V0.0.3.3.zip 264 MB
Oct 17, 2023

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