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Deadeye Desperado
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Devlog
Deadeye Gold: Production Postmortem
May 07, 2020
by
amoore84
Hello everyone, and welcome to the final production blog for Deadeye Desperado. By the time you read this, the final build of Deadeye Desperado should be out, or will be shortly. This post will go ove...
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Deadeye Gold: Production Blog 6
April 23, 2020
by
amoore84
Hello everyone, welcome to the second to last developer blog of this semester of work on Deadeye Desperado. As usual I am Austin Moore, and today I'll be going through what we have done this sprint. P...
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Deadeye Gold: Designer Blog: 6
April 23, 2020
by
CSmith171
Howdy everybody, this is Cameron Smith, Game Designer on Deadeye Desperado. We had a lot of cool stuff come around this sprint, and i wanted to show off some of it while giving you some insight to the...
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Deadeye Gold: Designer Blog: 5
April 23, 2020
by
CSmith171
Howdy Everybody! this is Cameron Smith, Game Designer on Deadeye Desperado. I wanted to talk a bit about my design this sprint relative to the work everyone has been putting out, as well as my persona...
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Deadeye Desperado V1.6.3
April 22, 2020
by
CSmith171
We have a brand new build up for Deadeye Deperado! This update adds new areas to the Heal and Freeze chambers, letting you experience thrilling combat centered around each bullet. In addition we have...
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Deadeye Gold: Production Blog 5
April 09, 2020
by
amoore84
1
Hello everyone, welcome once again to the next Deadeye Desperado production blog. I am the producer, Austin Moore, and let's get into what we've done. While our progress has been slowed due to everyon...
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Deadeye Desperado V1.5.3
April 08, 2020
by
CSmith171
We have a new build up for everyone to play! please check it out attached here and on the front page! We have a feedback form that we would greatly appreciate you filling out if you've got the time! I...
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Deadeye Gold: Designer Blog: 4
March 26, 2020
by
CSmith171
1
Howdy Everybody! This is Cameron Smith, Game Designer on Deadeye Desperado. I'm going to preface this blog by saying that we have been dealing with the COVID-19 Pandemic, as well as having Spring Br...
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Deadeye Gold: Designer Blog: 3
March 26, 2020
by
CSmith171
1
Howdy Everybody! This is Cameron Smith, Game Designer on Deadeye Desperado. Without further adieu i will jump into our progress from Sprint 3, and what i was trying to focus on this sprint. 2D: The ma...
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Deadeye Gold: Production Blog 4
March 26, 2020
by
amoore84
1
Hello everyone, back from spring break this is Austin Moore with another update on the development of Sensational. Now, for those looking at this in the future during the timeframe of this sprint is w...
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Deadeye Gold: Production Blog 3
March 05, 2020
by
amoore84
1
Hello everyone, once again this is Austin Moore with an update on the progress of Deadeye Desperado's development. Over the course of the past sprint, we got a lot of good work done. So, let's jump ri...
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Deadeye Gold: Production Blog 2
February 20, 2020
by
amoore84
Hello everyone, once more this is Austin Moore with a production update on the development of Deadeye Desperado's second semester of work. We have completed our second sprint of work on the game now,...
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Deadeye Gold: Designer Blog: 2
February 20, 2020
by
CSmith171
##DesignerBlog
Howdy Everybody! This is Cameron Smith, Game Designer and Senior Programmer on Deadeye Desperado. We're nearing the end of our second sprint here on Deadeye Desperado: Gold Semester and with that in m...
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Deadeye Gold: Production Blog 1
February 11, 2020
by
amoore84
Hello everyone, this is Austin Moore. I am the producer of Deadeye Desperado for its second semester. If you've been following this game before now, you may have seen that the previous post was a post...
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Deadeye Gold: Designer Blog: 1
February 11, 2020
by
CSmith171
Deadeye Desperado is back at it again with another full semester of development! I just want to start off by thanking our original team, Young Guns, as well as our professors for getting us to this po...
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Final Post: Deadeye Desperado Launch!
December 20, 2019
by
CSmith171
Deadeye Desperado is Out! That's right! you can finally get your hands on the Cylinder Spinning Six-Shooting Puzzle Solving FPS of the Wild West! We have had a ton of awesome work done on the game sin...
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Fifth Devlog: Deadeye Desperado
December 20, 2019
by
CSmith171
We've still had an absolute boatload of work being done on Deadeye Desperado! The FPS where you control your cylinder. Let's start off with some good ol' fashioned 2d art. 2D ART We've got some new UI...
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Fourth Devlog: Deadeye Desperado
October 29, 2019
by
CSmith171
Deadeye Desperado went through some fairly drastic changes to improve itself since our last post. Our team has been hard at work to turn this game into something we can all be proud of. We've Iterated...
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Third Devlog: Deadeye Desperado
October 18, 2019
by
CSmith171
Howdy everybody, we had another fantastic sprint of development here on Deadeye Desperado. So let's get into the great work the team has done thus far. 2D Starting off we have the amazing 2D departmen...
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Second Devlog: Deadeye Desperado
September 30, 2019
by
CSmith171
It's been another fantastic week of development here on Deadeye Desperado. We got a lot of great work done, and got a solid build for a playtest. 2D Starting off we have the 2D art department. We've...
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First Devlog: Deadeye Desperado
September 15, 2019
by
CSmith171
For the last two weeks, Deadeye Desperado has been in production. It is a First Person Shooter with a matching mechanic, set in the wild west with a magical twist. The core mechanic revolves around yo...
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