Production Blog 5
Hello, and welcome to the fifth production blog for The Warfront From Intercepts! I’m Natalie, and I’m here to show you the fantastic work completed for this sprint. The Warfront From Intercepts is a puzzle, strategy game where the player sifts through papers to find the enemy’s battle strategy. If you would like to hear more about the design process for the game, you can read Justin’s blog.
Level Design
For level design, Miguel mainly focused on making sure the game was laid out in the way that Justin intended. The past builds had the AT Machine and chemical station in the same room as the corkboards, war map, and desk. This wasn’t ideal because it made the room feel crowded, and it wasn’t what Justin originally envisioned. He also completed the layout of the transition room, which is where the player spawns. Lastly, Miguel imported an analog clock font and added it to the AT Machine, which makes it feel a lot more mechanical than before. Justin was working on creating a tutorial for the game because nothing was intuitive to the player for playtests. Now that the core mechanics were completed in the last sprint, Justin was able to start working on implementing a tutorial system. During this sprint, he made a dialog box template.
Justin Lam
Miguel Antonio Fuentes
Programming
Our programmers were mainly focused on fixing bugs and completing the war map and battle simuation features. Bryan was able to complete the UI for the battlefield, as well as the logic for the battle simulations. He also made the game loop, so that the player can continue going for the enemy capital, rather than just play one round. Mario was able to make the messages spawn on the desk, rather than the corkboard, which is what was originally intended. He also made it so the player can right click on the message they are holding so they can focus on it, allowing them to read it easier. Rodrigo mainly worked on fixing bugs that were found.
Bryan Ramirez
Mario Garcia
Modeling
Our modelers focused on completing more of the battlefield backgrounds and props. Andrew finished the plains background and created a gas mask, desk lamp, soldier helmet, and beakers. Jax worked on the mountain background and completed the swamp background, as well as an old radio, paper stacks, glass cup, ceiling lamp, and telephone. Peter modeled the player capital background and a coat rack. He also textured the binoculars, flamethrower, and parachite for the sub units in the battle simulation. Lastly, Sarah complted the enemy capital background and the city background. She also modeled a bunsen burner and a filing cabinet
Andrew Olsen
Jax Potmesil
Peter Gahl
Sarah Youngdahl
Sound Design
We were able to get another guest star sound designer this sprint, Linus Johannesson. Linus worked on a lot of different sound effects for us this sprint, and was able to complete all the ones we needed. We now have sound effects for the battle simulations, AT Machine, chemical station, and player interactions. I have linked the drive holding all the sound effects below.
For this sprint, our team completed 105 points of the 144 assigned. For the next sprint, we will focus on fixing any bugs that were found during development and playtesting and completing the tutorial. Watch for future posts about the production and design of The Warfront From Intercepts!
Get The Warfront From Intercepts
The Warfront From Intercepts
Hidden amongst the fake messages are the real plans of the enemy's attack.
Status | In development |
Author | CAGD |
Genre | Strategy, Puzzle, Simulation |
Tags | World War II |
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