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Devlog
The Drop
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Devlog
Postmortem
December 16, 2022
by
slkeeley
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A brand new beat-em-up has just dropped!
December 06, 2022
by
slkeeley
In The Drop, players take control of hypebeast, someone who closely follows the latest fashion trends. Players roam the streets of their home city fighting rival hypebeast to earn money. They can spen...
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Design Blog 5
November 06, 2022
by
slkeeley
Design Work: The second prototype of The Drop was created during sprint 5. While I believe this prototype did improve upon the issues that the first electronic build had, as a designer I wanted more l...
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Design Blog 4
October 24, 2022
by
slkeeley
While there was no official builds released in sprint 4, there were several design changes made during the sprint. This was because the majority of our playtest data was received after the kickoff whi...
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Design Blog 3
October 24, 2022
by
slkeeley
Sprint 3 saw significantly progress in development of core features for the game. There was additions to the combat of the game as well as the first electronic prototype being built. While there is st...
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Design Blog 2
October 24, 2022
by
slkeeley
In comparison to the first sprint, I feel much better about my work output for the game. For the second sprint, my goal was to have the systems that form our core gameplay loop functional. This includ...
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Design Blog 1
October 24, 2022
by
slkeeley
This semester I was chosen to be the team’s designer for a game in our 470 Video Game Production class. My game is a top-down beat-em-up called The Drop. In the game, you play as a hypebeast who fig...
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