Adonai Invitational Production Blog 2
Welcome everyone to the blog for Adonai Invitational's sprint 2!
This Sprint was really exciting as we got people to play an electronic build for the very first time! One of the most important parts of developing a game is ensuring it is fun, by testing our controls and the feel of our chariots this early, we are gathering valuable data about how fun the game will be. The tricky part about using data is that you find players to test your game who are in your target audience, otherwise the data is practically useless. If you find a bunch of players who do not really enjoy racing games, how can you use their feedback on a racing game controller? After you cover that first large hurdle though, you can test whatever you want! Building that solid foundation though is the best plan for a great game in the long run, as some things you may want to test further down the road rely strongly on those basic systems.
For this particular test, our focus was primarily on the speed and turning radius of the chariots. These two factors will not only inform how things like our tracks are built, but also will help us determine how the AI should be balanced for the players to compete against. While we received some good feedback, we did run into a slight issue of needing more players to get us the data we sought. Regardless of needing more data though we have already begun to incorporate that user feedback into our next build and it will be great to show it to everyone! Next blog I will talk a little bit about the level iteration process, and how we know when something is complete enough to move on!
Alright so here we can see a newer version of the burn down chart! Our team actually surpassed our goal in terms of points that we wanted to complete this sprint, we are all very happy with this naturally! But lets talk about how our different team members contributed to this great feat!
2D Art- Tamil
Tamil was doing amazing work this sprint and really came through on the concept art for both the player and a chariot themed after Hephaestus, the God of the forge. As if this was not enough, he also began work on the next chariot as well, but that will remain a special surprise for the next sprint review!
Animation- Daniel
Daniel has also been hard at work helping us create living creatures to pull these chariots. Here we can see some animations set on his basic horse model, followed by his initial skeleton on the actual proper horse model Erika made. His work into these horse animations now will serve us well in the future as horses are not a commonly animated creature (at least for the people on our team).
Get The Adonai Invitational
The Adonai Invitational
Earn the praise of the gods, enhance your chariot, master the tracks, and become the greatest racer in Greek history!
Status | In development |
Author | CAGD |
Genre | Racing |
Tags | 3D, Singleplayer |
Languages | English |
More posts
- Adonai Invitational Production Blog FinalDec 16, 2021
- Post MortemDec 16, 2021
- Adonai Invitational Production Blog 5Nov 16, 2021
- Adonai Invitational Devlog 5Nov 16, 2021
- Adonai Invitational Devlog 4Oct 30, 2021
- Adonai Invitational Production Blog 4Oct 28, 2021
- Adonai Invitational Devlog 3Oct 14, 2021
- Adonai Invitational Production Blog 3Oct 14, 2021
- Adonai Invitational Devlog 2Sep 30, 2021
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