Hello everyone, I'm Billy Thao, the Producer for Elementalist. The Elemental Studios Team is excited to share updates and the work put into our game that will eventually become a Local Co-op beat 'em up platformer that rewards cooperative play and mechanic expertise.
Elementalist is a 2.5D CO-OP vs AI beat ‘em up platformer that allows players to pick their element of choice and play with friends to overcome winding levels and dangerous foes. After defeating an area, you get to upgrade your player in various ways from movement options to ability modifications. In Elementalist, you must think fast and work together in order to overcome the obstacles in the way.
With a team of fifteen student developers at California State University, Chico, We are putting our all into this game with a time constraint period of four months. We are proud to show off our sprint 1 work to you all and provide the you all with updates after each sprint!
Sprint 1:
The 2D Artists this sprint were focused on getting the basis artwork for elementalist. This meant many concept art were created and references were gathered for the art direction of the game. Our talent 2D Artists worked tirelessly on providing high quality art.
Here are some of the concepts that our 2D Artist, Michael Keith created during this sprint.
Michael also created some concepts for the background of our levels which provides the base environment for the different biomes we have for our game.
As for the modelers, They all worked on creating modular building pieces that will allow the level designers to piece levels easily and precisely with precise measurements worked out beforehand. Here are a few pieces of different textured modular building blocks for our levels.
These were modeled and textured by Brandon Uenaka and Josh Reyes.
We also had modelers working on the first elemental character for our game. Our Modeler, Vanessa Villegas started working on modeling a Low-Poly ninja player model. She also worked on UV'ing the model for textures and did a rough texture pass on the character model.
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