Producer Log: Sprint 6 Review
Hey Everyone! Hopefully everyone is being safe during these times!
I'm Billy Thao, the Producer for our game Elementalist and I'm excited to be back to share our progress and work our team has completed in sprint 6 of our production cycle.
For sprint 6, our priorities were focused on making sure things were being implemented into the game and working properly and completing any leftover tasks from sprint 5. You know as they say the last 10% takes up 90% of the time and we are figuring that out as young developers! Things have been chugging along and we are managing our way through but yeah lets dive right into the sprint review!
Sprint 6 Breakdown
Total # of User Stories Assigned: 65
Total # of User Stories Moved to Verify: 37
Total # of User Stories Remain in To Verify: 0
Total # of user Stories Moved in To Complete: 37
Total # of User Stories remain In Progress: 28
2D Artists
For this sprint, Our 2D Artists were finishing up the background concepts for our levels and player reticles. We wanted basic concepts to create our 3D backgrounds and get inspiration from them.
Scorched Earth
Player Reticles
3D Modelers
As for our 3D Modeler, We had them working on Particle Effects and Shaders as well as fixing any models that needed to be fixed for rigging.
Lava Shader
Scorched earth B-tier Rework
Flare Particles for orbs
Lost Sands Background Models
Programmers
For our Programmers, We finished up and finalized character abilities and began working on implementing Animations and Sounds. We also have sound implemented for jump/landing and dash.
Wind Character Flash Ability
Jump/Dash/Mid-air animation
Owl Flying Animation
Level Designers
As for our level designers, We had them focus on Implementing their levels into a playable scene and for them to add enemies and necessary components to make them work.
Lost Sands World
Scorched Earth
Ghostly Gallows
Animators
As for our animators, We had them working on completing the rest of the animations for our enemies and 2D animations for the characters.
Vulture Flying Animation
Wind Jump Animation
Overall, Sprint 6 was an uphill battle and we still fought and finished work which is always great! There are many challenges with keeping the team motivated to do work and keeping the production train going but the Team still did great on keeping up as best as they could. We plan to finish out strong with our last upcoming sprint and hope to bring y'all a great fun game!
We're excited to keep sharing and posting updates for you all following along the Development of Elementalist. I'd like to thank you all on behalf of the Elementalist Team and share our upcoming work in progresses with you all. We appreciate your time following along and supporting us!
Cheers! - Elemental Studios
Files
Get Elementalist
Elementalist
Status | Released |
Author | CAGD |
Genre | Platformer |
Languages | English |
More posts
- Dev Log Post MortemMay 07, 2020
- Producer Log: Post MortemMay 07, 2020
- Dev Log 6Apr 23, 2020
- Dev Blog 5Apr 10, 2020
- Producer Log: Sprint 5 ReviewApr 09, 2020
- Dev Blog 4Mar 26, 2020
- Producer Log: Sprint 4 ReviewMar 26, 2020
- Design Blog 3Mar 05, 2020
- Producer Log: Sprint 3 ReviewMar 05, 2020
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