Producer Log: Sprint 5 Review
Hey Everyone! I'm Billy Thao, the Producer for our game Elementalist and I'm excited to be back to share our progress and work our team has completed in sprint 5 of our production cycle.
For sprint 5, our priorities were focused on making sure Levels were being blocked out and making sure it's balance with all characters in our game in mind. We also focused on our playtest feedback and making sure we were fixing things and having minor changes for our Ancient Forest world.
Sprint 5 Breakdown
Total # of User Stories Assigned: 77
Total # of User Stories Moved to Verify: 38
Total # of User Stories Remain in To Verify: 1
Total # of user Stories Moved in To Complete: 38
Total # of User Stories remain In Progress: 39
For this sprint, It was interesting to see how things played out when working from home. It's obviously more difficult to have everyone on the same page as communication wasn't as open as it used to be but overall, We got some work done this sprint.
2D Artists
For this sprint, Our 2D Artists were making extended backgrounds for our different levels and some of our Final Key art for our game.
Key Art
3D Modelers
As for our 3D Modelers, We had them finishing up models for our C-tier enemies and some more props for our levels!
Scorched Earth C-tier Enemy
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Ghostly Gallows B-tier Enemy
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Ghostly Gallows C-tier Enemy
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Lost Sands C-tier Enemy
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Lost Sands Cati
Programmers
For this sprint, Our programmers focused on finishing up minor scripts for our main menu systems, characters, and implementation of animations. We also had pause menus implemented and audio finally being implemented into the game.
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Double Jump for Wind Character
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Ice Freeze and Pulse for Water Character
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Wind Character Special Attack
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World Hub select Script
Level Designers
As for our level designers, We had them all working on their base blockouts for their levels and finishing up some annotated maps.
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Lost Sands Combat Annotated map Top Room
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Lost Sands platforming right room
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Lost Sands Hub Room
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Lost Sands Combat Room
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Lost Sands Maze Room
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Lost Sands Platforming Right Room
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Scorched Earth Hub Room
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Scorched Earth Combat Room
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Scorched Earth Platforming Room
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Scorched Earth Combat/Platforming Room
Animators
As for our Animators, They focused on completing rigs for the the final enemies models and more animations for our enemies and characters. 2D animations were also worked on for different effects for certain movements and abilities.
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Earth Character Bury 2D Animation (while underground)
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Wind Character Flash 2D Animation
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Water Pulse Animation
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Lost Sands C-tier Rig
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Water Hover Ability
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Earth Character Idle Break
Overall, Sprint 5 was slower than I liked and expected. There are many challenges with working at home and keeping the team motivated to do work is difficult when you can't meet them in person but it's still my responsibility to get them working consistently. For the next sprint I'm going to be a bit more demanding and having higher expectations for the team. I'm still proud of our team and what we've have and what we're currently doing.
We're excited to keep sharing and posting updates for you all following along the Development of Elementalist. I'd like to thank you all on behalf of the Elementalist Team and share our upcoming work in progresses with you all. We appreciate your time following along and supporting us!
Cheers! - Elemental Studios
Files
Get Elementalist
Elementalist
Status | Released |
Author | CAGD |
Genre | Platformer |
Languages | English |
More posts
- Dev Log Post MortemMay 07, 2020
- Producer Log: Post MortemMay 07, 2020
- Dev Log 6Apr 23, 2020
- Producer Log: Sprint 6 ReviewApr 22, 2020
- Dev Blog 5Apr 10, 2020
- Dev Blog 4Mar 26, 2020
- Producer Log: Sprint 4 ReviewMar 26, 2020
- Design Blog 3Mar 05, 2020
- Producer Log: Sprint 3 ReviewMar 05, 2020
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