Dive Time
Devlog
- March 04, 2026 by Serph#Build 1, #Version Release, #V.00.00.02Hey there! Like Clockwork is back to announce that the build 1 is out and available for playing. If you are interested in playing this version, we have some ability to interact with the fish (they are... Continue reading

- February 26, 2026 by Serph#Designer Blog, #Blog 2, #Sprint 2Hey everyone! I am Katherine Jackson, the Lead Designer of Dive Time. I’ll skip some of the basic information from last time. It has been two weeks from my last post about Dive Time’s development... Continue reading

- February 17, 2026 by Serph#Electronic Prototype, #Version Release, #V.00.00.01Hey there! Like Clockwork is back to announce that the electronic prototype is out and available for playing. If you are interested in playing this barebones version, please keep in mind that what we... Continue reading

- February 13, 2026 by Serph#Game Design, #Developer Blog, #Blog 1Hey everyone! I am Katherine Jackson, the Lead Designer of Like Clockwork and I am happy to announce that a new game is in development, Dive Time ! To get us started, Dive Time is a 2.5D sidescrolling... Continue reading


