Alpha Available!
Dive Time » Devlog
Hey there! Like Clockwork is back to announce that the alpha is out and available for playing.
If you are interested in playing this version, there is the new map (which is a lot bigger), a new harpoon firing system, and the ability to pick up fish and see them in your inventory (they are all very explosive right now). Again, there is no sneak peek. If you are interested in more, look forward to April 21st.
Anyhow, if you are interested in leaving feedback, take our survey form!

Like Clockwork out!
Files
DiveTime_Alpha.zip 327 MB
33 days ago
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Dive Time
A 2.5D sidescrolling steampunk diving roguelite. A project by college students at CAGD CSU Chico.
| Status | In development |
| Authors | CAGD, Grover86, Synderius |
| Genre | Adventure |
| Tags | Fishing, Roguelite, Singleplayer, Steampunk, underwater, Unreal Engine |
| Languages | English |
More posts
- Designer Postmortem2 days ago
- Production Postmortem - Dive Time2 days ago
- Full Release!2 days ago
- Beta Available!9 days ago
- Alpha.5 Available!23 days ago
- Designer Blog 5 - Dive Time24 days ago
- Production Blog 5 - Dive Time27 days ago
- Production Blog 4 - Dive Time39 days ago
- Designer Blog 4 - Dive Time45 days ago

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