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Citadel
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Citadel - Production Post Mortem
December 19, 2021
by
redthunder5227
7 Sprints later, here we are! The final post you'll be hearing from me about our now finished game Citadel! This post will serve as a post mortem from a production standpoint on the project, and of co...
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Lead Design Post Mortem
December 16, 2021
by
Tjhuff
Hello everyone and welcome to the post-mortem for Citadel. Citadel was a very important project for me. First, it was my first attempt at designing a rogue-lite game. Prior to this all my games had be...
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Citadel - Production Blog 5
December 01, 2021
by
redthunder5227
Hello everyone! Another Sprint completed and you know what that means! another update on the production of our game Citadel. Once again I'm Conner Howard, the Producer for our Rouge-Lite Clicker game,...
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Design Blog 5 - 11/16/21
November 17, 2021
by
Tjhuff
Hello Everyone once again and welcome back to the Design Blog for Citadel. I am Tyler Huff, lead designer for Citadel, and want to talk about some big design changes we have made in this last couple o...
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Design Blog 4 - 10/28/21
October 28, 2021
by
Tjhuff
Hello everyone and welcome back to yet another Design Blog. We have had our game in its best state yet allowing us to get the most important feedback to date from in person playtesters. We also made s...
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Citadel - Production Blog 4
October 28, 2021
by
redthunder5227
Hello again everyone! Once again, my name is Conner Howard, and I'm the Producer here on our game Citadel, a Rouge-Lite Clicker game about exploring the destroyed remains of a castle, overrun with mon...
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Citadel - Production Blog 3
October 14, 2021
by
redthunder5227
Hello everyone! I’m Conner Howard, the Producer for the rouge-lite clicker game Citadel, and this is my third production blog for our game! In this Sprint, there were some apparent problems that had...
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Design Blog 3 - 10/14/21
October 14, 2021
by
Tjhuff
Welcome back for another design blog! Since our last blog we have gotten animations into the game, power up items, and improved room layouts with enemies. Got a bit to cover, so lets get into it! Enem...
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Citadel - Production Blog 2
September 30, 2021
by
redthunder5227
Hello everyone! This is Conner Howard again, Producer for Citadel, and I'm happy to bring you another Production Blog for Sprint 2 on our wonderful Rouge-Lite Clicker game. This Sprint, we saw our fir...
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Design Blog 2 - 9/30/21
September 30, 2021
by
Tjhuff
Hello everyone, and welcome back for our second design blog! Being a lead designer has been an interesting task for this production period. While I have been a lead designer for previous projects they...
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Design Blog 1 - 9/15/2021
September 16, 2021
by
Tjhuff
Hello everyone, my name is Tyler Huff, I am the Lead Designer for rogue-lite game, Citadel. I am accompanied by my co-lead and producer, Connor Howard. This is going to be the first in a series of dev...
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Citadel - Production Blog 1
September 16, 2021
by
redthunder5227
Hello there everyone! My name is Conner Howard and I'm The Producer on a game we're calling Citadel! I'm working with Tyler Huff, the Game Designer and my fellow lead, as well as a team of 9 developer...
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