Producer Blog - Sprint 2


Hey readers, back again for the wrap-up on Sprint 2. During this sprint, we continued on making more models and added more mechanics to the game in order to prepare for the electronic prototype that was due. One big model we got done this sprint was the terrain for our whole game world. We fleshed out the basics of the crafting mechanic and planting mechanic a bit more and set up a basic player HUD. Feel free to check out our prototype and the following builds on our page when they come out.

Modeling

During this sprint, the workshop was finally finished! The modeler who did it doesn’t feel like they were able to do their best with the texturing, but I think it looks amazing! They’ve definitely exceeded my expectations with it already.

Workshop

Workshop

Other than the workshop, our other modeler was hard at work getting the terrain created. It looks really great with the mountains as boundaries added into it as well as the canals for a river. (The skybox is not part of the actual game though, we're going to work on something more stylized!)

Terrain

Our cool world terrain!

We also got an enemy model done and rigged so that it’s ready to be animated and added into the game. Although, we didn’t focus on any combat or enemy functionality in this sprint, so you’ll be seeing this guy in a build during the next sprint!Seedling Model

Seedling Model

We got more level props done as well. Our modeler on those tasks did a really nice job with the grass and the bushes. Since they have a lot of time, they like to make extra variants of props so that our level designers have more to decorate the scenes with.Bushes and Grass

Bushes and Grass

Since we need to have plants growing in our garden, we started work on some plants. Here we have the sweetgrass and the yarrow plant modeled.

Yarrow Plant

Yarrow Plant.

Sweetgrass Plant

Sweetgrass Plant

We also have some decorations done. For bigger decorations, we have a nice looking outdoor streetlight and well designed end table.

Outdoor Streetlight

Outdoor Streetlight
Decorative End Table
Decorative End Table

As for a few interior decorations, we have a mushroom bundle and a potion bottle. These will be used as things that could potentially be placed on shelves by the player if we are able to set up the decoration system to allow it. Although if that’s not possible, we can always just make a shelf that includes them.

Potion Bottle

Potion Bottle

Decorative Mushroom Bundle

Decorative Mushroom Bundle

2D Art

We had our artist work on some more sprites. Since the potions the player makes will only ever show up in the inventory, we had her draw sprites for them. She also drew up textures for the plants and level props you saw earlier in the modeling section.

Potions

Programming

We were finally able to finish up the UI and basic functionality of our crafting system. It checks if the player has the required items needed to craft the item and then begins a timer when the player wants to craft it.


Since the player will have a limited amount of space in the inventory, we’ve prepared a storage portal so they can put items in there when they have too much stuff. Currently the display is a bit glitchy, but the functionality of it works perfectly fine.

We were also able to put in models for the farming system. We aren’t going to make too many varying plants, so for the most part, we won’t really need to change how plants are placed in the plots.

Farming Functionality

Farming Functionality

You can also see the player HUD in this gif as well.

Animation

Since we had a whole new enemy, we of course had to animate it, so our animator was hard at work making our Seedling move in cute little ways. It’s a little sweetie, but you have to kill it in order to get resources!


In this sprint, we had 293 points assigned, and out of that number, 259 points were completed. Now that everyone has a better feel on how they work, they can drive themselves to work on a bit more than they worked previously. The models created this sprint look really good, and I look forward to seeing what our team creates next for our game. See you next time!

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