Production dev Blog 6
Welcome back to the Steel Spector Production Blog 6
I’m Daniel Lee, the producer of the project. In this Sprint 6 update, I’m excited to share our team’s recent progress on Steel Spector, a fast-paced first-person shooter developed for PC. A core feature of the game is the player’s ability to hack into and control enemy bodies, gaining access to new weapons and abilities. In Sprint 6, our primary focus was on fixing existing bugs, implementing the remaining assets, and making slight adjustments to the level design to improve gameplay flow and balance.
Modeling
The modeling team focused on creating a variety of additional props and assets for the cyberpunk-style city. In the previous sprint, we primarily developed large-scale props and structures to establish the vastness of the urban environment. Building on that foundation, this sprint, the team worked on creating variations to bring greater diversity and realism to the cityscape. Since most of the large-scale assets have already been completed, we shifted our focus toward producing smaller-scale models that add intricate detail and richness to the overall environment.

Programming
The programming team focused not on modifying core gameplay systems but on enhancing player immersion through the integration of additional interactions, animations, and sound effects. They implemented firearm-related animations for each body type — light, medium, and heavy — and added corresponding sound effects to make the feedback more intuitive. Additionally, new hit effects were created to visually represent enemies taking damage from gunfire, further improving the overall combat experience.



Level Design/VFX
In Sprint 6, the level designer focused primarily on refining existing content and fixing bugs. There were no major changes to Level 1 or the tutorial level. The main adjustments involved reorganizing some structures and clarifying navigation paths to prevent wall-clipping glitches that were discovered during playtesting. Additionally, we enhanced the overall immersion of the levels by implementing various props and environmental assets created by the modeling team. This sprint was centered around polishing the level details and improving interactive elements to raise the overall quality of the game.

In this sprint, both the level designer and the producer created various particle effects. The level designer developed a Railgun particle effect, simulating sparks shooting forward from the barrel when the railgun is fired. The producer created several effects, including a fireworks effect, two types of explosion effects, and small muzzle smoke effects for firearms. These additions helped make the gunplay and environmental interactions feel more realistic and immersive.
Animation
We established the basic movement animations and enhanced the stagger system by adding dedicated stagger animations. Additionally, we implemented destruction animations for enemies when their HP reaches zero. These improvements aim to deliver a more immersive and satisfying experience for players who enjoy fast-paced FPS gameplay.



2D Art
The 2D artist created graffiti designs for trash cans and produced 2D images that reflect the player's progression throughout the game. These images are used to visually represent milestones, such as clearing the game or reaching significant objectives
Sound
The sound designer created a variety of sound effects related to environmental interactions, enhancing the overall atmosphere and immersion of the game world.
https://drive.google.com/drive/folders/1IGTrcJ65Qx0k3lPao2JSTnsULRq3qcjN?usp=sha...
Sprint 6 Review
During this sprint, our team made great progress toward finishing a more polished version of Steel Spector. Out of 150 story points, we completed 113. Our actual velocity was 88.67, which is higher than the Ideal velocity of 80.71. With this steady pace, we finished most of the major work during Sprint 6. In Sprint 7, we will focus on reducing the game's file size and fixing any remaining bugs. Our goal is to make sure players can enjoy a stable and smooth gameplay experience. As we approach the final stages of development, we want to thank you for following along with our journey. We’re excited to soon share the future of Steel Spector with all of you!
Get Steel Specter
Steel Specter
A Boomer Shooter for where the player can hack into and possess enemy bodies
Status | In development |
Author | CAGD |
Genre | Action |
Tags | Arcade, Fast-Paced, FPS, Indie, Low-poly, No AI, Sci-fi, Singleplayer |
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