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Devlog
Steel Specter
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Devlog
Procution Blog Postmortem
May 09, 2025
by
Daniel Lee
#Postmortem, #CAGD 495, #Blog, #Producer
Hello everyone, and thank you for joining us for the final production blog for Steel Specter. I'm Daniel Lee, and I’ve been the producer throughout this project. In this final blog post, we’ll ref...
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Behind The Scenes
May 09, 2025
by
Fun_Police02
1
This production took our team almost 3 months to create this whole game from scratch. I am proud of all of my team's hard work and dedication in helping this shared vision become a reality...
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Dev Blog Post Mortem
May 09, 2025
by
Fun_Police02
What we accomplished in this final sprint was the implementation of the Endless horde mode and the final consolidation of our 1.0 build. Overall, this project was a resounding success and the amount o...
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Dev Blog 5
April 16, 2025
by
Fun_Police02
This sprint we focused on finishing up our major features, as well as implementing art assets such as animation and 2D art. We had hoped to do this earlier but production issues and internal disputes...
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Production dev Blog 5
April 15, 2025
by
Daniel Lee
#CAGD 495
Welcome back to the Steel Specter Production Blog. I’m Daniel Lee, the producer of the project. In this Sprint 5 update, I’m excited to share how our team identified and addressed several issues i...
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Production dev Blog 4
April 03, 2025
by
Daniel Lee
Hello everyone, welcome back to Production Blog 4 for 'Steel Specter'. My name is Daniel Lee, and I am the producer of this game. Steel Specter is a fast-paced first-person shooter developed for PC. O...
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Dev Blog 4
April 03, 2025
by
Fun_Police02
This sprint was a great success in terms of the amount of work done. Perhaps this was spurred on by having some extra time over Spring Break to work but nevertheless the features added into the game r...
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Dev Blog 3
March 13, 2025
by
Fun_Police02
This sprint I focused on getting the basic gameplay loop features such as the secondary abilities as well as the implementation of the basic frame system to make hacking more streamlined. I also worke...
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Production dev Blog 3
March 07, 2025
by
Daniel Lee
#CAGD 495, #Producer
Hello everyone. Welcome back to Production blog 3 for Steel Specter. My name is Daniel Lee, and I am the producer of this game. Our team has been focusing on coordinating the overall game for the crea...
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Dev Blog 2
February 26, 2025
by
Fun_Police02
This sprint, we focused on getting a playable prototype out so the basic gameplay loop could be playtested and iterated upon. However, we also had some team restructuring due to professor intervention...
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Production dev Blog 2
February 25, 2025
by
Daniel Lee
#CAGD 495, #Producer
Hello everyone, I'm Daniel Lee, the Producer of Steel Specter. Thank you for visiting our second production blog once again. I would like to reintroduce Steel Specter on this occasion. Steel Specter i...
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Production dev Blog 1
February 13, 2025
by
Daniel Lee
#CAGD 495
Hello. The game we are developing is called Steel Specter. The Steel Specter project consists of 12 team members, and the overall game design was developed by game designer Leland LeVassar. If you wou...
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Dev Blog 1
February 06, 2025
by
Fun_Police02
#Blog
Hello everyone! My name is Leland Levassar and I am the lead designer of Steel Specter. Steel Specter is a fast-paced boomer shooter where you play as a sentient computer virus that can hack and posse...
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