Producer Blog 5
Hello again, reader!
Welcome back to the Gobby’s Farm Producer Devlog. If you’re new here, I’m Nolan, the producer of the Chico State student project Gobby’s Farm! We’re rolling strong into the later half of development and I’m honestly so proud of how far we’ve come. Sprint 5 was our most productive sprint yet, and with every step forward, we’re making Gobby’s Farm feel more alive, more polished, and more magical. Huge credit to our lead designer Kaeli for keeping the vision clear, and to the whole team for their incredible work ethic. Let’s jump into the numbers and highlights from this sprint.
I assigned 135 points during this sprint, and my team managed to complete 104 of those, our new record! That’s a huge win for us, boosting our average velocity even higher and putting us in a strong position to hit our projected deadlines. At this pace, sprint 6 will give us the bulk of our final content, and sprint 7 can remain dedicated to polish, bug squashing, and last-minute improvements. Couldn’t ask for a better outcome!
There were a few reasons this sprint was so effective. First off, our new level layout really started to take shape. After the tough call last sprint to scrap the old map and start fresh, the level designers absolutely delivered with a new layout that fits the tone, aesthetic, and mechanics way better. It’s now feeling much more like a mystical farm in a wizard’s garden, and less like a confusing maze. That change alone has lifted team morale and made everyone more excited to see the world come together.
Our programming team was on fire this sprint. They completed the special item pickup system, implemented patrolling behavior for the Eye Sentry enemy, added in the fruit-throwing mechanic (yes, you can toss produce into a hole for points now!), and adjusted game brightness settings for better player comfort. They also added a mechanic to disable threats by throwing fruit at them, giving the player more strategy and control in intense moments. Great job team!
Meanwhile, our level designers worked closely with Kaeli to get the new map into a playable state, and it already feels like a major improvement from the last one. It has clear paths, stronger visual direction, and overall way more charm.
On the art side, the 3D modelers continued churning out great prop and environment assets that blend perfectly into our whimsical world. The 2D artist knocked it out of the park this sprint with some incredible death screens. They’re fun and silly, and totally fit Gobby’s vibe.
There’s still more work ahead, but things are moving smoothly. This sprint had the best team synergy we’ve had so far. Everyone was focused, communicative, and really putting in the effort to bring Gobby’s Farm to life.
As always, thank you for reading and following our journey. I can’t wait to share more updates with you after Sprint 6. If you'd like to play Gobby's Alpha build, it is attached to this post or you can download it on the main page. Stay tuned!
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Get Gobby's Farm
Gobby's Farm
Status | In development |
Author | CAGD |
Genre | Adventure |
Tags | 3D, Exploration, Fantasy, Farming, First-Person, Multiple Endings, Open World, Short, Singleplayer |
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