<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>B.A.M. Devlog - itch.io</title><link>https://cagd.itch.io/bam</link><item><guid>https://cagd.itch.io/bam/devlog/1664521/battle-auxiliary-mechanoids-production-blog-1</guid><title>Battle-Auxiliary Mechanoids Production Blog 1</title><link>https://cagd.itch.io/bam/devlog/1664521/battle-auxiliary-mechanoids-production-blog-1</link><pubDate>Tue, 15 Sep 2026 02:30:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hello, my name is Andrew Balaris, and this is the first production blog for Battle-Auxillary Mechanoids, also known as B.A.M. I’m excited to show you all of the great work that my team has been putt...</p>]]></description></item><item><guid>https://cagd.itch.io/bam/devlog/1664364/battle-auxiliary-mechanoids-dev-blog-1</guid><title>Battle-Auxiliary Mechanoids Dev Blog 1</title><link>https://cagd.itch.io/bam/devlog/1664364/battle-auxiliary-mechanoids-dev-blog-1</link><pubDate>Mon, 14 Sep 2026 22:58:10 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5OTk2NDczLnBuZw==/400x224%23c/reI%2Fx2.png"/><p>Hello! My name is Taj, the designer of Battle-Auxiliary Mechanoids a.k.a. B.A.M. Starting this project has been very exciting and stressful in a lot of ways. A few months ago I played a very interesti...</p>]]></description></item></channel></rss>